sbox scene system 1 month in 16 minutes
I ve been working on a scene system in s box for about a month. At first it was just a feasibility test, but I love it so much that I am all in. Unreal, Unity, Godot all have Scenes, Objects and Components. . so it makes a lot of sense that we should try to get them into the Source 2 Engine too. This is an ongoing, experimental, work in progress. 00:00 Intro 01:07 Spheres 02:17 Lights 02:49 Play Mode 03:06 Physics 03:55 More Lights 04:13 Cubemaps 04:27 Framing 04:37 Mesh Tracing 05:38 Turret Golf 06:30 Input 07:10 Map Loading 08:17 Instantiation 08:51 Collision Points 09:18 Multiple Scene Editing 09:50 Split View 10:18 Prefab Edit 10:40 Model Dragging 12:42 Goblin Tank 13:00 Character Controller 13:46 First Person Character Controller 14:15 Cube Spam 15:01 Trace Bug 15:15 Handles 15:30 Live Prefab Edit
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