The Power of Video Game HUDs
GMTK is powered by Patreon The headsup display can change how a game works, feels, looks, and is made. Let s find out how. Before you watch Content warning: Some blood Sources and Resources Sources 1 How We Made The Last of Us s Interface Work So Well, Kotaku 2 How Slay the Spires Original Interface Almost Killed the Game, Ars Technica 3 Specter Knight Mobility Design, Yacht Club Games 4 Building games that can be understood at a glance, Stfj 5 The Casual (but Regal) Swipe: Creating Game Mechanics in Reigns , GDC Vault 6 Into the Breach s interface was a nightmare to make and the key to itsgreatness
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