Computational Design of Twisty Joints and Puzzles ( SIGGRAPH 2015)
by Timothy Sun and Changxi Zheng Technical Paper at SIGGRAPH 2015 Abstract: We present the first computational method that allows ordinary users to create complex twisty joints and puzzles inspired by the Rubiks Cube mechanism. Given a usersupplied 3D model and a small subset of rotation axes, our method automatically adjusts those rotation axes and adds others to construct a non blocking twisty joint in the shape of the 3D model. Our method outputs the shapes of
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