DOOM Documentary: Part 2 Designing a First Impression
In part two of Noclip s look into the development of DOOM (2016) Danny analyzes the design of the game s opening level, and talks to Hugo Martin Marty Stratton about the origin of the game s selfaware tone. Part 2 of 3 Influence free games coverage, funded by gamers. Join today support our work: Hosted by Danny O Dwyer DOOM Music: Mick Gordon At DOOM s Gate Mick Gordon Argent Energy Additional Music Supplied by Audio Network: http
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