Blood System for Prismatica UE4 WIP
Hello all Just thought I d share this little update on a sort of procedural bloodpainting system I worked on during a Twitch stream a few days ago :) This one is definitely not for the squeamish among you This system is just a repurposing, extension of my Landscape Deformation, Foliage Interaction system and can scale to hundreds, if not MILLIONS of particles without any additional overhead (aside from the particles themselves, duh) If you d like to learn how I come up with all of this stuff, make sure to tune in to the streams to watch it all unfold live Discord: YouTube: Twitch: Patreon: Twitter: Computer Specs: Ryzen 3900x 12core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m. 2 SSD s Programs of choice: Unreal Engine 4 (Game
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