Bullet Hole impact decals for different materials Setup Surface Types FPS Character Unreal Engine
Check out my Patreon: Like what i do and want to buy me a coffee Now you can Big thanks Join the GDR; Discord server and you get to watch video s early, and download my project files: Please leave a like if you enjoyed the video, or learned something new Use SurfaceType s and PhysicalMaterials to setup different bullethole impact decals depending on the material you re shooting at. Also set the FadeScreenSize and use a DecalLifetimeOpacity node in the decal Materials. 00:00 00:54 Intro 00:55 01:21 Required Assets 01:22 01:50 Project Settings SurfaceType 01:51 02:26 Create Physical Materials 02:27 03:12 Assign Physical Material to your Materials 03:13 05:09 Character Create GetImpactDecal function 05:10 06:10 Fire event setup 06:11 07:34 Setup spawning the decal 07:35 08:05 Test result 08:06 09:16 Setup
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