5 Game Design Innovations from 2016, Game Makers Toolkit
In order to recognise the most creative games of 2016, this video highlights five innovative ideas from full game concepts to clever features that other developers will be pinching in a few years time. Games shown in this episode (in order of appearance): Uncharted 4: A Thief s End (Naughty Dog, 2016) Titanfall 2 (Respawn Entertainment, 2016) DOOM (id Software, 2016) The Witness (Thekla, Inc, 2016) Inside (Playdead, 2016) Dishonored 2 (Arkane Studios, 2016) Firewatch (Campo Santo, 2016) Hue (Fiddlesticks Games, 2016) Hyper Light Drifter (Heart Machine, 2016) Virginia (Variable State, 2016) Furi (The Game Bakers, 2016) Call of Duty: Infinite Warfare (Infinity Ward, 2016) Overwatch (Blizzard Entertainment, 2016) XCOM 2 (Firaxis, 2016) Pokemon Red (Game Freak, 1996) Darkest Dungeon (Red Hook Studios, 2016) Deus Ex: Mankind Divided (Eidos Montreal, 2016) The Walking Dead: Season One (Telltale Games, 2012) Oxenfree (Night School Studio, 2016)
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