Fake Clothing Simulation for Prismatica UE4 WIP + Breakdown
Hello all Today I m showing you a WIP of my fake clothing simulation shader + integration with my surface damage system. I m honestly pretty stoked with how this is looking and how little tearing there is without any vertex colour authoring. Hope you enjoy, and make sure you stick around till the very end for a surprise. If you d like to learn how I come up with all of this stuff, make sure to tune in to the streams to watch it all unfold live Discord: YouTube: Twitch: Patreon: Twitter: Computer Specs: Ryzen 3900x 12core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m. 2 SSD s Programs of choice: Unreal Engine 4 (Game Dev) Blender 2. 8 (Animation and Modelling) OBS (Video, screen capture) Davinci Resolve (Video editing) Adobe Ph
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