Polyscan: true 3 D rasterization of a complex polygon
I ve prototyped a proofofconcept algorithm that draws a 3D polygon without even projecting its vertices per se. Here s a brief explanation of how it works and how it s different from the classic approach. This is a scanline routine that works in the domain of edges and natively supports concave polygons with holes. Since it doesn t require frustum clipping or triangulation, it s going to change our understanding of 3D computer graphics. The code is not quite finished and of course can be further refined and optimized, but it already yields correct looking results in its state. Download link for the code: Evaldraw by Ken Silverman: Brahma Engine I am working on:
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