Crysis 2007 ges level walkthrough
This is the final version of the singleplayer level I have been creating using CryEngine 2. Scripting: Ambient music, dialogs, mission logic AI spawning including reinforcements Autosaves, objectivies AI Navigation: Patrol paths Smart Objects for AI Forbidden Areas Boundary Areas AI Modifiers AI behavior alertness Level Layout: Landscape design White boxed Replaced with relevant objects Cover points Inaccessible areas (Invisible collision) Lighting Pickup placement
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