Game Asset Full Workflow, Modeling Texturing a Bunker Lamp
Download all the original scene files on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Red Hector Cuevas Elvijs Dovans Dunedain Seiji Sugawara Valentin Cocquerez Valera Saleh In this video I ll show you the complete workflow on how to model, unwrap a Bunker Lamp in Autodesk 3ds Max, and then texturing it in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinterest: Dribbble: Instagram: Heres a list of some of my Main Hotkeys in 3dsMax: B Bevel CTRL+C Copy CTRL+V Paste CTRL+Z Undo Z Zoom C
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