Slow Cooking Games Dan Tabar of Data Realms IGDA Phoenix
Why do we stress to finish our games ASAP why not let a project take five, ten, fifteen years to fully gestate at its own sweet pace If we allow a game to develop over a longer period of time, a lot of interesting possibilities open up for us as devs to live more balanced lives, harness the power and talent of an organicallygrown community, and pull off much more ambitious projects. Dan will talk about his experience (accidentally) doing this during his 13year career, and the lessons learnt on how to avo
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