Unreal Engine Tutorial Projectile Physics part 4, 5
Part 4, 5 of a UE4 tutorial showing how to add penetration and advanced projectile physics to the unreal engine first person template. 00:00 Turn on material inclusion in HitResults 00:38 Create physical materials 01:44 Place new physical materials in our world 03:11 Print string physical material every time a projectile hits an object 05:19 Create a data structure blueprint 06:36 Create a. csv file 08:28 Import the. csv file 09:41 Update the GetNewSpeed function in FirstPersonProjectile blueprint 11:45 Tes
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