Creating a Rolling Objects Solver in Houdini Part 1
Support us on Patreon: Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course In this begintermediate course, he is going to take you through the steps necessary to build a solver allowing you to easily upgrade your animations and simulations by adding rolling motion to spherical, tubular and even cubular (boxical ) elements. Download Project Files: 00:00 Intro, Theory 01:28 Setting Up the Test Geometry 06:02 Calculating the Distance 09:47 Setting N and up
|
|