Killzone 3, RPCS3, New WIP Full Width AVX 512, 4 K 60 FPS, i9 11900 K The True Power Testing
New PR:SPU LLVM: add AVX512 SPU verification i9 RTX 3080 ( OC ) 2160P UHD ( Recording ), Up to 60FPS This PR adds a new setting, called Full Width AVX512. At the moment only 512 bit wide SPU verification is hidden behind this option, but in the future more code can be put behind it. At this stage, I havent noticed any effect of the AVX512 instruction RPCS3 Alpha, pull, 10113 PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (LLVM) Accurate RSX reservation access: false Asynchronous Texture Streaming 2: false Enable thread scheduler: false Lower SPU thread priority: false SPU loop detection: false SPU Block Size: mega SPU Cache: true Renderer: Vulkan Write Color Buffers: false Use GPU texture scaling: fal
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