Stealth Vision in Unity Shader Graph and Universal Render Pipeline
Xray vision is a mainstay of modern stealth games, where tagged enemies and other objects stay visible even if they move behind a wall or other obstruction. In this video, we ll use the unique features of Universal Render Pipeline to force objects to render in front of others, then use Shader Graph to make two stylish effects to make your tagged objects really stand out in any scene Download the project on GitHub: Huge thanks to my Patreon supporters for January 2022, especially: Gemma Louise Ilett, Morrie, Pisit Praiwattana, Jack Dixon, Underwater SUN, and many more This project uses Unity and URP but it should work with other versions. Footage from World of Longplays: Grab Snapshot Shaders Pro here:
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