How to Model and Texture Huge Props for Video Games
Join the Discord server : Throw a buck in the tip jar : Enhanced MOP Boolean Assembly : How do you approach huge props is a question I get fairly frequently. Let s take a look at some of the bridges I ve built for games over the years and discuss the approach I generally take. It may not be perfect, but it works for me We ll look at the texture in Substance Painter and discuss construction techniques in MODO. Hi I m Warren Marshall I m a freelance, hard surface 3D artist living in North Carolina. I specialize in hard surface work but I can do pretty much anything from environments to props. I worked at Epic Games for over 15 years and started freelancing after that. Since then I ve done prop and environment work for some fun projects, including We Happy Few from Compulsion Games and PlayerUnknown s Battlegrounds. I ve also done a bunch of asset packs for the various marketplaces. I have experience with Unreal Engine 4
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