Unity Shader Graph: Triplanar Shader Tutorial
Welcome to 2019 I m only nearly 3 weeks late. In this tutorial we re going to build our very own triplanar mapping shader using Unity s Shader Graph. I m using the HD render pipeline, but lightweight should be all fine and dandy. We cover the full triplanar experience, and then make 2 more variations of the same shader, one including projection on a uniquely mapped mesh, so you can add snow or moss or sand, etc to the tops of anything you want. Neat eh Yeah it s neat. If you want to build this in ampli
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