Ornatrix for Maya: Hair for games(real time hair). Part 11
In this video, I continue to tweak the Length modifier for different groups and the Blend between them. Showing the new SmoothSurface modifier. I redo the hair growth mask in accordance with the new reference and show how to avoid mistakes. CONTENT: 0:00 About subtitles, voice acting, editing. 0:05 What is this video about 0:42 Welcome and what am I doing on this channel 0:53 About Patreon, closed Discord chat, answers to questions, Feedback, etc. 1:05 Autodesk Point 1:19 Ephere 1:22 Good news for Ornatrix fans. 1:39 About the support and development of the channel. 2:02 About Youtube community. 3:30 Struggling with scalp intersections with PushAwayFromSurface, as I originally thought it was just mesh intersections. But this modifier takes into account the geometry, and this is not what I needed. . since the geometry is lowpoly 15:01 This is exactly what I m talking about here. For Lowpoly meshes there is a SmoothSurface modifier that allows you to remove the lowpoly shape of the
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