Making Game Production Tools with Bifrost
Get inspired to use Bifrost for Maya in your next big game. Watch Maxime Jeanmougin, Bifrost Superuser and Technical Artist at PlatinumGames Inc. , as he walks through how to bring richer, procedural workflows to more areas of your games pipeline. He discusses how Bifrost was used to create a hair simulation solver for cutscenes, as well as how he built a tool to massproduce gameready buildings. This talk was part of the Autodesk Developer Summit lineup at GDC 2022. +++ RESOURCES +++ What s new in Bifrost for Maya: Bifrost Hub: Bifrost Addicts community on Discord: AREA by Autodesk: +++ SOCIAL +++ Facebook: Twitter: LinkedIn:
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