Scene System, 4
For Facepunch s Hackweek I played around with a particle system for the Scene System in s box. I was going to do terrain but Matt had already beaten me to it. I like making particle systems, so I ve avoided doing it before because it seemed selfindulgent when we already had a particle system. I m pretty happy with how it turned out. I think it s already good enough for 95 of things people would want to do with particles, while being a bit more accessible. The particle updates are fully multithreaded, and fed to the renderer as point vertices, where the geometry shader creates the camera facing sprite triangles.
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