Quixel Suite. Unreal Engine 4 PBR Texture Workflow with n Do 1 10
A physicallybased texture workflow using nDo and Substance Designer 4 to create layered materials for Unreal Engine 4. The first video in the series provides a quick overview of the process for the experienced viewers. Those requiring more insight can watch the indepth lessons which follow. If you require more information for topics I glazed over, or didn t cover altogether, please ask
|
|