In the previous video we looked at what good optimization for 3D game resolution assets looks like. This time, we re looking at Environment Art topology, specifically from Naughty Dog s Last of Us game and discussing why it looks the way it does. More examples from the mini lecture can be found at: Artwork used as examples in this video: Edgar A. Martinez:
0
0
Related videos
Preparing
To view the site materials you should be more than or equal to 18 years old