3 Ds Max Rigging For Game Engine Part 8
3Ds Max Rigging Process For Games Series PART 1 Middle part controllers, IK swivel, hip, and spines Download Project File: 00:00 Root 00:24 Swivel 01:33 Main 01:46 Pelvis 02:28 Spine 02:50 Spines and Neck 03:24 Head 03:55 Antennae and Tentacles 04:50 Linking the Controllers 05:50 Constraint Bones to Controllers 07:20 Freeze Transform Discord Server: How to rig a creature to use in the game engine Full Playlist:
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