Doom 2016 sprites for GZDoom Revenant frontal punch animation test
Under Development I just wanted to show a little of the new revenant for GZDoom I hope you like it Frequently Asked Questions: Why are not animations at 60 fps The sprites are not not automatically produced they go through animation, rendering, background removal, resizing, and position sync. It takes a long time to just replace the original sprites I would never end up with a frequency of 60 sprites per second Why do not I do the sprites for Brutal Doom Brutal Doom has a very large number
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