Using Digital Tools To Balance Caveman: The Quest For Fire
As part of GDC 2015 s Game Design Case Study series, veteran game designer Dan Cassar breaks down the Rochester Draft method for modern card games and how digitally balancing using the method allowed him to hone the design for his card game, Cavemen: The Quest For Fire. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay
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