15 New Options Menu ( With dynamic material, particle swapping)
This is video number 15 in my video series on creating a game in UE4. This follows my process in making aMaze, my simple game using the Unreal Engine 4. So, I decided to redo the options menu completely. In this version, the material and new particle systems are swapped on the pawn mesh in real time. There s an Apply button that makes sure your changes are saved. This system uses the SaveGame (new variables) to store the pawn choice. Please leave questions and comments in the comments section. Thanks
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