GDC 2018 Tech Demo NVIDIA RTX Real Time Ray Tracing in Metro Exodus
We are happy to announce our collaboration with NVIDIA using RTX technology to include realtime ray traced Global Illumination in our upcoming game, Metro Exodus. This demonstration shows RTX implemented and running in Metro Exodus, on our proprietary 4A Engine, using actual game content you might recognise this environment from our 2017 E3 trailer We have utilized true raytracing to render both Ambient Occlusion and Indirect Lighting in full realtime, in a practical ingame scenario. Previously, we had utilized a mix of several custommade systems to satisfy our hungry demand for dynamic content of varying scale. Now we are able to replace it with one single system that covers all our needs and outputs the quality of offline renderers. 4A Games Chief Technical Officer, Oleksandr Shyshkovtsov.
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