Structure Synth to Sverchok Generative Art Node XML Part 2: Working in Sverchok Continued
Working with the tree structure created by the generative node in Sverchok. Part 1: Slides: Notes on the process: Structure Synth Reference: Sverchok Generative Art Ankur Pawar: Creating Generative Node Inputs 00:00 Adjusting the rules for a more treelike structure 01:25 Instancing Objects on Tree Endpoints 04:00 Orienting Instanced Objects 06:00 Reordering Vertices 13:40 Orientation Matrix for a Segment 20:00 Orientation Matrices for all Segments 23:10 Moving Matrices along Segments 35:15
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