Blender 2. 8 Character Modeling Part 5 of 8: How to Retopologize a Character
Part 5 of 8 of a character modeling series where we retopologize our character mesh. I go over the builtin Blender addon F2, the builtin Blender feature Voxel Remesh, and the external thirdparty addon Retopoflow in the video. Chapters 0:00 Introduction 0:35 Retopology Methods 1:26 Retopology using F2 Addon 4:54 Retopology using the Retopoflow Addon 5:45 Retopologizing the Body 14:15 Shrinkwrap the Low Poly Body to High Poly Sculpt 15:01 Retopologizing the Head 18:44 Shrinkwrap the Low Poly Head to High Poly Sculpt 18:58 Retopology using the Voxel Remesh Feature 20:42 Refine the Low Poly Mesh with MultiResolution Modifier 23:40 Wrapup Series Links Part 1: How to Base Mesh Part 2: How to Join Sculpt Part 3: How to Base Accessories Part 4: How to Detail Accessories
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