Testing orthographic voxel caching (120 fps emulation)
I was working on caching orthographic renders of voxels as 2D sprites. This technique is very fast and has a distinctive oldschool look, with weird perspective distortion on closeups or looking from above, below. The temporal multisampling mode allows running the engine at twice the refresh rate of a display. Since I switched to 60 Hz for capturing the video, the engine runs at 120 fps and averages two consecutive fields to form a frame. This results in some motion blur that makes movement smoother; also the controls become more responsive. This video features community voxel pack for Duke Nukem 3D. The Duke model drawn by Artem Brullov Other Brahma engine stuff:
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