Unreal Engine Tutorial Bullet Physics, Projectile Physics and Penetration Part 3, 5
Part 3, 5 of a UE4 tutorial showing how to add penetration and advanced projectile physics to the unreal engine 4 first person template. 00:00 Drawing trace of projectile path 02:00 Adjust projectile initial speed and settings 02:56 Trace functionality when bouncing 03:59 Change trace color based on velocity 06:02 Explanation of loss of velocity based on hit object thickness 06:57 Implementation of GetNewSpeed function 11:24 Minor changes to trace color function 12:27 Demonstration of code working Bluepr
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