108 Hit, 100 Damage Dan Combo
The game literally tried to stop me doing this combo. I have several clips of it lagging 3, 4 frames and eating my inputs when the counter gets above 80, causing me to drop the combo. You can even see it happening in this clip at 82hits. Also, after a bit more messing around with this in training, I can confirm that, even if the opponent didn t become stunned, there s a variation of this combo that can exceed 99hits with no meter. So it s a proper infinite. I can t tell you how many humans would actually be able to do it (it requires 1 frame walking and frame perfect crouch+attack inputs) but it is possible. If you want to support my Check out my band: You can now buy every track I ve ever released here for under 10: I ve also done an arrange album which you can download for free here:
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