Fluffy stylized trees tutorial, using quadmesh to billboards shader in Unity
Here s a tutorial describing the process of using a quadmeshtobillboards approach for making foliage, and how you set up the content for it to work in your own projects. This approach offers a streamlined way to make fluffy trees without too much of a complex setup. Once the shader is working, it can easily be applied to any mesh that is unwrapped in a specific way I m using Unity and Amplify Shader for this, but it can be translated to other shader graph applications. Here s how you set up the graph if you re using Unity Shader Graph: Here s how you set it up in Unreal Engine 4: If you wish to take a look at the projects I m working on, I post my progress on my twitter usually: Thanks for checking it out, and I hope you find this tutorial helpful Chapters: 00:00 Intro 01:31 Model setup 03:32 Subdivision approach 06:39 ZBrush approach 09:15 Shader preparations 10:27 Camerafacing shader 24:22
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