Comicon 2015 Challenge Submission Start
Greetings, This is my first video entry for the Comicon 2015 Challenge. For me, this approach will be new and a little unconventional. I usually start with a base mesh that I ve constructed in Maya to ensure that the topology is animation friendly. Since all entrants are required to display evidence of their progress I figured here s my shot to try something out of the box. Two firsts for me, sculpting with dynamesh and recording my progression. Here is my first Zbrush recording of my fusion character Ome
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