Side FX Houdini Ultimate Terrain Workflow, Part01 Concept, file organization, heightfield setup
I have been working on a terrain workflow in Houdini 18 for my shortfilm, I have a lot of huge landscape to generate with very little resources. So it was important for me to find way to optimize the creative process while maintaining production quality. I learned so much experimenting with it, I figured I could share a series of tutorials about environment and why not getting you excited about making terrains in Houdini In this video I am walking you through the node network, and try to show you an optimized way to approach a large scene. Also breaking down the different steps of making the base for the main terrain in foreground. I will show next how to generate a tool to convert a curve into a dune thanks to some sweep operations. I strongly recommend to watch the awesome masterclass from Ari Danesh to get some solid foundations about heightfields and erode node in Houdini : My scene s full project files (with ALTools included) are available on my artstation store (Ho
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