Art Direction Autopsy: X Com: Enemy Unknown
In reimagining XCOM, Firaxis Greg Foertsch team set out to redefine a genre and innovate on what people expected from a turnbased strategy game, while maintaining the core design mechanics that made XCOM great. This indepth GDC 2013 session explores the game s visual timeline, from the initial pitch movie to the final product, and all of the adjustments in between.
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