Atomic Heart, Xbox Series S, X PS5 PC, Graphics Comparison, Analista De Bits
Xbox Series S: Dynamic 1080p, 60fps (common 1080p interiors 900p outdoors) Xbox Series X: Dynamic 2160p, 60fps (common 2160p interiors 1800p1620p outdoors) PS5: Dynamic 2160p, 60fps (common 2160p interiors 1800p1620p outdoors) PC: Max. Settings, 2160p, RTX 4080, 3080, 3070Ti, 3060Ti, 3050 Xbox X Series and PS5 apply the same dynamic resolution ranges. Between 1620p1800p for open environments and 2160p for interiors. PC has longer draw distance, shadow quality, textures, anisotropic filtering, postprocessing effects and vegetation density. The PC version has some problems with certain SSR reflections. I consider that the Xbox Series S version is not properly optimized. Some more dedication to this version would have given better results as it fails to maintain a stable 60fps outdoors. The streetlights in the PS5 and PC versions are poorly oriented. A careless and funny bug. On certain occasions the framerate crashes at 30fps during cinematics
|