X COM to XCOM: 20 Years of Turn Based Strategy, Alien Killing, and DREAD
During GDC, we asked Julian Gollop designer of 1994 s XCOM: UFO Defense and Jake Solomon designer of 2012 s XCOM: Enemy Unknown to get together and talk to us about the franchise. Learn how the original XCOM came together, how the game s publisher wanted to change the game, and how Firaxis took on the task of modernizing the game s terrifying choices and consequences. This was also Jake s first time meeting his design idol, so excuse the nerves, and embrace the cuteness. Subscribe for more: htt
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