Helping Players Hate (or Love) Their Nemesis
In this 2018 GDC talk, Monolith Productions Chris Hoge describes philosophies and features implemented in the design of both Middleearth: Shadow of War and its predecessor, Middleearth: Shadow of Mordor to give players an antagonistic relationship with their enemies. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
|
|