Full 3 D GAME ASSET workflow ( Maya, ZBrush, Substance Painter )
In this subscriber request tutorial I will walk you through the entire 3D workflow of modeling, sculpting, baking and texturing to end up with a low poly, high detail model ready for use in a game engine. Link to the Alpha creation and use video as mention in the video : MY AMAZING CHANNEL SPONSOR Check out my amazing channel sponsor Dogwood Gaming at The creators of Ashes of Tanaka
|
|