How Homeworld Almost Got Lost in 3 D Space, War Stories, Ars Technica
On this episode of War Stories, Ars Technica sits down with Rob Cunningham to revisit the groundbreaking 1999 3D realtime strategy game, Homeworld. When Rob and a group of friends founded Relic Entertainment, they set out to marry the gameplay of Command Conquer with the feel of Battlestar Galactica all in a full 3D environment. On top of the everpresent memory limitations of the day, the team needed to get creative in figuring out how to orient players when, in space, no direction is up. Directed a
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