Burning Wood Material, , Unreal Engine Tutorial
Streaming every Wednesday at Find more tutorials at Learn how to make an animated material of burning wood. Vertex painting in editor is used to drive heat through a Blackbody node, converting temperature to emissive color. Height map with HeightLerp masks out the effect on ridges, making the emission hotter in crevices, like a dynamic cavity map. Fire is animated by applying a moving Perlin noise. Instead of a full vector noise node, it is faked through a cheaper texture, with auto projected UV coordinates (triplanar mapping). It s done by adding animated panning to a WorldAlignedTexture node.
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