Real Time Rendering for Feature Film: Rogue One
In this 2017 GDC talk, ILM s John Knoll and ILMxLab s Roger Cordes and Naty Hoffman discuss the proprietary rendering technology (inspired by video games) that the team created and the challenges and lessons learned by creating a real time hero character for Rogue One: A Star Wars Story. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game
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