C++ Open GL Tutorial 22 Bounding Regions, Collisions
NOTE The code for AABB vs Sphere was incorrect, an updated and correct version can be found here: In this video, we create a bounding box model that encompasses our existing meshes. Additionally, we add primitive testing algorithms to determine if two regions intersect. This is a precursor to writing the Octree and collision detection algorithms. Collision Model Article: Higher Mesh Count Models (optional): Website: Twitter: Discord: This Github Repo: This Playlist: Listened to the album, One, by C418
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