Creating Zelda: Breath of the Wilds Remote Bomb in Unity Shader Graph VFX Graph
Shaders and particle effects can be used together to create awesome effects like the Remote Bomb from Zelda: Breath of the Wild. We can use Shader Graph for the main core of the explosion in tandem with VFX Graph for the bright light rays that spill out of the centre, with a bit of animation and scripting work to tie the two together. One day I ll be done with BotW effects. One Download the project on GitHub: Huge thanks to my Patreon supporters for January 2022, especially: Gemma Louise Ilett, Morrie, Pisit Praiwattana, Jack Dixon, Underwater SUN, and many more This project uses Unity and URP but it should work with other versions. Grab Snapshot Shaders Pro here:
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