Rigging in Maya, Basics, Reverse Foot
Here we are at the seventh video in my, rigging in, Maya series. In the previous video we looked at adding some basic controls to the hand joints, so to follow that up lets now look at adding more functionality into the, foot. At present all we can do is rotate and translate the foot as a whole, what would be ideal is if we could also give the animator more control over the heel and toe, plus lets add in a full foot roll to make walk and run cycles easier to accomplish. Apps Used Autodesk Maya https:,
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