( Super) Humans of New York: Managing the Many Faces in Marvels Spider Man
In this 2019 GDC talk, Insomniac Games Noah Alzayer goes over how Insomniac Games rigging team created a (mostly) dramafree pipeline for integration, feedback, rig enhancement, and change tracking for approximately 150 facial rigs from a 3rd party vendor without tying up the whole team. Register for the alldigital GDC 2021: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
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