New Voxel Engine Reveal Crystal Islands Experiment
Follow me on Twitter for more updates: This scene is composed entirely of voxels. What started as an innocent attempt at increasing the view distance evolved into a 4 month quest to achieve not only that, but rewrite a brand new voxel engine from the ground up that would feature: An 8x (512 cubic) detail increase with animation support, high compression rates, and pervoxel material attributes Fast collision detection that physics and player walking will utilize Full fracture and mutation of objects Improved path traced global illumination that features 5 bounces from the sun, atmosphere and all emissive objects A powerful asset pipeline that can utilize Quixel Megascans, PlantFactory, PlantCatalog s detailed vegetation, and other highly detailed polygon models after being converted and processed into voxels (all 3 seen in this video) Raytraced world generation that could easily place trees, grass, flowers, and other assets (eg. crystals) in designated areas: eg.
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