Modeling UV unwrapping and Texturing a Barrel in 3 Ds Max
in This tutorial you are going to learn how to create Game props assets using 3Ds Max, Substance Painter, Photoshop and Rendering using Marmoset Toolbag. Please Visit My Patreon To access Project What you expect to learn in This tutorial: Modeling in 3Ds Max The Process of Modeling in 3Ds Max is going to be the most important and it going probably take a big chunk of our time but it is crusial. It is going to define how the game asset we are creating is going to look when we export it at the end to a game engine or rendering software. There is a routine that you must follow in order to get the same results i am getting when you finish modeling your game Prop. 1Create the highpoly version of a game Prop 2adding Supporting edges. 3Creating the
|
|